![]() ![]() This actually adds to the gameplay too, because bombs can be placed on any side of the beams, which affects the direction in which they fall-a really impressive combination of graphics engine and gameplay. Zooming in and out uses a pinching gesture. Each level can be viewed from almost any angle above the ground, with the camera simply following your finger as it moves across the screen. What we liked most about Demolition Master was the 3-D world it’s set in. The first few levels offer a tutorial on controls that wouldn’t otherwise be immediately clear, and the physics-based puzzles certainly get harder as the levels progress. In addition, extra stars are granted on each level for hitting certain items on the ground and getting the whole formation not just down, but below a certain height. You’re at a construction site, and have to take down the wood, concrete, and steel structures using four kind of explosives. (Note: This review was updated after initial publication to note and reward the HD version’s universal iOS support.)Įach of the 70 levels-spread across London, Paris, New York, and a bonus world only accessible when you “Like” the game on Facebook-presents you with the same basic task. As a universal game for $3, Contre Jour HD merits an unmitigated A rating and our high recommendation.* We’re very intrigued by the prospect of additional content, and can’t wait to see what Chillingo has in store for the future. Recalling Jon Brion’s soundtrack for Eternal Sunshine of the Spotless Mind, David Ari Leon’s score is so hauntingly moody as to be beautiful and depressing at the same time the charmingly monstrous character, background, and object artwork all feels like a dark-roasted blend of Cut the Rope’s and World of Goo’s best elements. So too do the aesthetics, which show the sort of polish that would have been remarkable if World of Goo hadn’t previously gone even further in both visuals and audio. They’re just influences, most but not all of them as quickly forgotten as raised.Ĭontre Jour HD’s first strong point is the initial collection of 60 levels, which span “Monsters,” “The Night,” and “Machine” worlds-at least one more world is promised-and already provide more than enough puzzle content to justify the $3 asking price. Just like Cut the Rope, there are stages where you need to use tendrils individually or in concert to change his position similarly, you’ll wonder just where the game’s heading when you spot the Angry Birds tribute with a destructible structure and a trampoline-like slingshot, but Contre Jour HD doesn’t try to borrow its rivals wholesale. Rather than controlling Petit directly, you swipe and tap the platforms and other objects-plus the effects of gravity and a physics engine-to make him move from place to place, hopefully gathering all three lights before he gets to the exit. Borrowing the dark, cartoony, and deliberately weird visual style of World of Goo and some gameplay elements from titles such as Cut the Rope and even Angry Birds, Contre Jour HD is a collection of single-screen puzzles that challenge you to move a cyclops-like creature named Petit by resculpting the world, then using ropes, slingshots, and propulsion objects to collect objects called “lights” before escaping to a glowing exit.Įarly levels teach you to turn flat platforms into ramps or jumps, then later levels add dangerous spikes, nearly pitch-black conditions, and other challenges to overcome. Putting aside the fact that it’s sold in separate versions-Chillingo and Mokus’s Contre Jour HD ($3, version 1.01) for iPad/iPhone/iPod touch and a less expensive iPhones and iPod touch one*-is one of those “iOS games you just need to see,” a title that’s facially derivative of a number of games we’ve previously reviewed, but manages to feel entirely different.
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